01 / 08Build the battlefield
01
Before turn one

Build the battlefield

Put your four-card Capital Kit face-up: the horizontal Capital card, 1 Alpha Nekthery and 2 starting Nektheries. Place the three Nektheries below the horizontal Capital and use the area above the Capital Kit as your Garrison. Place your Deck somewhere easy to reach and visible to all players. Keep a clear, face-up Discard Pile next to it, on either side, also easy to reach and visible to everyone.

Shuffle your Deck, draw the Starting Hand Size printed on your Capital, and set a D20 to your Capital's starting HP. Each player rolls a D20. Highest result goes first. Reroll ties.

Festurat Capital
Likorin Capital Nekthery
Likorin Capital Alpha Nekthery
Likorin Capital Nekthery
Kravestorm DeckDECK
DISCARD PILE
02
Your resource

Produce Nekthar

Nekthar pays for cards, abilities and attacks. Exhaust a Ready Nekthery by turning it 90° to the left to produce the type and amount printed on it. Each Nekthar symbol is 1 Nekthar of that type. A Generic symbol can be paid with any type.

Try it: tap the Nekthery to exhaust it. Tap again to ready it.

Produced Nekthar stays available for the rest of that turn. Anything you do not spend is lost during the End of Turn Step.

03
The rhythm of play

Your turn has seven steps

Select a step to see what matters most during your first game.

1 / 7

Start of Turn Step

Resolve effects that trigger at the start or beginning of your turn before moving on.

04
Your fighters

Play Kravers to your Garrison

Kravers are the cards that occupy your Garrison and attack. Pay the Cost to Play, then place the Kraver Ready in the rightmost position of your Garrison. Follow its Soma and Ethos text. Your Capital's Garrison value limits normal occupancy.

Read the card: use the numbered guide to identify the fields you will check during play.

Gorl card with numbered anatomy markers1234567
  1. 1Cost to Play
  2. 2HP
  3. 3Soma
  4. 4Ethos
  5. 5Cost to Attack
  6. 6Attack Side Effect
  7. 7Attack Damage
05
Combat

Declare an attack

Press play to follow one attack from paying its cost through damage and the resulting card status.

DEFENDING PLAYER
Festurat Capital
15 HP−312 HP
3DAMAGE15 → 12 HP
3 DAMAGE SPILLS TO CAPITAL
GORL • 4 HP
Gorl defending
4ABSORBED3 REMAINS
DESTROYED
ATTACK
YOUR GARRISON
NEVIR • 7 ATTACK DAMAGE
Nevir Cordesa attacking
PAY COST TO ATTACK • 2 JUYX + 1 GENERIC
Juyx Capital Nekthery1
Juyx Capital Nekthery1
Juyx Capital Nekthery1
3 Juyx produced ✓
Nevir attack side effect: roll 1-5 Overdosed, 6-11 Wasted
⬡2
OVERDOSEDRotate Nevir 90° right.
READY TO ATTACK Follow the attack step by step.

Press play to begin.

06
Card position matters

Read status at a glance

Kravers physically rotate to show status. Choose a status below and watch the card move.

ReadyUpright. No status-based increase to Attack Damage dealt to it.
Gorl showing card status
07
The rest of your deck

Know the card types

Select a card to see the role it plays. You do not need to memorize every timing rule before your first game.

One-time effect

Action

Play it during a legal Play Phase. After any responses, resolve it, then put it in your Discard Pile.

Ready to play

That is enough to start playing.

Keep the First Game Guide beside you for the stuff you are likely to need during a match. Open the Comprehensive Rules when you need exact timing or some weird edge case.

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